Turnip Sorrel

Description:

Armor Class: 14 (Leather)
Hit Points: 130 (20d8 +40)
Speed: 25ft (7,5m / 5 sqr)
Proficiency: +2

STR – 13 (1)
DEX – 17 (
3)
CON – 15 (2)
INT – 14 (
2)
WIS – 14 (+2)
CHA – 4 (-3)

Skills: Survival +4 Perception +4
Challenge: 4 (1100 XP)

Ability Modifiers: +1 Dex, +2 Int

Racial Features

Small Size: small creatures should use d6 for hit dices

Gnome Cunning: You have advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.

Natural Illusionist: You know the Minor Illusion cantrip. Intelligence is your spellcasting ability for it.

Speak with Small Beasts: Through sounds and gestures, you can communicate simple ideas with smaller beasts.

Darkvision: 60ft (18m / 12sqr)

Languages: speaks Common and Gnomish

Actions

Multiattack. The Scout makes four weapon melee attacks or four ranged attacks.

Shortsword. Melee Weapon Attack +5 to hit, reach 5 ft, one target. Hit: 6 (1d6 +3 ) slashing damage. Properties: Finesse, Light,

Longbow. Ranged Weapon Attack +5 to hit, range 150/600, one target. Hit: 7 (1d8 +3 ) piercing damage. Properties: Ammunition: range 150/600, Heavy, Two-handed,

Bio:

Turnip Sorrel

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